
Building games.
Shipping characters.
Game developer and 3D character artist from Zagreb, building, optimizing, and shipping real-time experiences in Unreal Engine. From gameplay systems and performance tuning to production-ready characters.











Based in Zagreb, shipping production-ready characters, from sculpt to engine.
I'm Fran Bezjak, a 3D Character Artist based in Zagreb, Croatia. I work in the pipeline of building and shipping games, from character design, sculpting, and texturing to integration, optimization, and delivery inside Unreal Engine 5.
Day to day that means sculpting and polishing characters, profiling and optimizing real-time scenes, hooking up animation, lighting and rendering, and making sure assets actually perform on target hardware. Recent collaborations include K9 Digital and Protopixel.
I studied game development at Algebra Bernays University in Zagreb after Graditeljska tehnička škola, and I've contributed to community projects like Wings for Life and various Game Jams. I work across PBR, hand-painted, and stylized workflows for games, real-time cinematics, and animated shorts.
- Based
- Zagreb, Croatia
- Availability
- Open · 2026
- Discipline
- Game Dev · Character Art
- Engine
- Unreal 5 · Blueprints






Let's build your
next game.
Open to freelance, contract, and full-time roles in game development, gameplay engineering, optimization, and character art.
fran.bezjak@gmail.com